January 27th - Quip to bite thumb animated Played with Poppy squirt particles (failed results) Started Choke animation -- January 28th - Fluid particles tweaked a lot. Niagara particles now generating BP events. Decals now stick to Actor Components. -- January 30th - Started another pack of environment assets. (Ice box, wall clock and weird alien toy) -- January 31st - Modeled a couple more environment assets. (Hallway table and old broken TV) -- February 1st - Finished environment asset pack, fully textured. (Bottle, stereo, applecrate, coat rack) Choke transition finished and implemented. Started choke idle. Small bug fixes/tweaks and changes. -- February 3rd - Small bug and clipping fixes Fixed Body Part Grab text bug. Choke Idle finished. Played with ear fluff glitching. Failed day. -- February 4th - Worked on double choke animations, only Rough pound Idle left. Cleaned up Left-Click button for Un-grab Body Parts. Adjustments for roughness meters. -- 3-day break -- February 8th - Finished double choke Rough pound animation and implemented. Tweaked manual banging speeds and component capsules.