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    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\m_breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\m_breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\m_bra_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_bra_metals.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\m_main\trans.dds</PST0Texture>
     <PST1Texture>texture\m_main\000240.1-[commandlistclothes]-ps-t1=9f2e1e29.dds</PST1Texture>
     <PST2Texture>texture\m_main\000240.2-[commandlistclothes]-ps-t2=9e7fa976.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\em_bra_2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\em_bra_2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\main\trans.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\om_bra_2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\om_bra_2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\om_bra_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\om_bra_metals.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>B_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\B_D.dds</PST0Texture>
     <PST1Texture>texture\m_main\000240.1-[commandlistclothes]-ps-t1=9f2e1e29.dds</PST1Texture>
     <PST2Texture>texture\main\B_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\m_bra_2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_bra_2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\m_main\B_D.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\m_main\B_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\m_bra_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_bra_metals.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\B_D.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\B_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\m_breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\m_breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
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    <Name>B_Malf_trans</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\m_bra_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_bra_metals.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\B_D.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\B_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\m_main\B_trans.dds</PST0Texture>
     <PST1Texture>texture\m_main\000240.1-[commandlistclothes]-ps-t1=9f2e1e29.dds</PST1Texture>
     <PST2Texture>texture\m_main\B_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\em_bra_2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\em_bra_2.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\main\B_trans.dds</PST0Texture>
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     <PST2Texture>texture\main\B_S.dds</PST2Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
    </BodyMesh>
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   <Option>
    <Name>B_Malf_open</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\om_bra_2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\om_bra_2.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\B_D.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\B_S.dds</PST2Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\om_bra_metals.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\B_D.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
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  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon.png</Icon>
   <Preview />
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\main_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\main_metals.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\main_cover.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\chest.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\chest.vb</VertexBuffer>
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     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\m_main\000240.0-[commandlistclothes]-ps-t0=443b177d.dds</PST0Texture>
     <PST1Texture>texture\m_main\000240.1-[commandlistclothes]-ps-t1=9f2e1e29.dds</PST1Texture>
     <PST2Texture>texture\m_main\000240.2-[commandlistclothes]-ps-t2=9e7fa976.dds</PST2Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_panty_metals.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
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     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_panty_strap.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
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     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\m_groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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   <Option>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\main_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\main_metals.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\hon\edit\E_main_cover.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\main\trans.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Groin</MeshType>
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   <Option>
    <Name>Malf_trans</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\m_panty_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_panty_metals.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\m_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\main\000247.0-[commandlistclothes]-ps-t0=aaef1f34.dds</PST0Texture>
     <PST1Texture>texture\main\000247.1-[commandlistclothes]-ps-t1=d735a11f.dds</PST1Texture>
     <PST2Texture>texture\main\000247.2-[commandlistclothes]-ps-t2=030234fd.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\m_main\trans.dds</PST0Texture>
     <PST1Texture>texture\m_main\000240.1-[commandlistclothes]-ps-t1=9f2e1e29.dds</PST1Texture>
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     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Groin</MeshType>
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   </Option>
   <Option>
    <Name>Def_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\O_main_metals.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
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  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
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