<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>1</margin>
		<prenetration>4</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
	<!-- body -->
	<bone-default>
		<margin-multiplier>0.8</margin-multiplier>
		<restitution>0.5</restitution>
	</bone-default>
	
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	
	<bone name="NPC L Foot [Lft ]"/>
	<bone name="NPC R Foot [Rft ]"/>
	
	<bone name="NPC Head [Head]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	<bone name="NPC L Breast01"/>
	<bone name="NPC R Breast01"/>
	
	<bone name="L Breast01"/>
	<bone name="L Breast02"/>
	<bone name="L Breast03"/>
	<bone name="R Breast01"/>
	<bone name="R Breast02"/>
	<bone name="R Breast03"/>
	
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC L Pussy02"/>
	<bone name="NPC R Pussy02"/>
	<bone name="NPC Belly"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	
	<per-triangle-shape name="boxs">
		<margin>0.5</margin>
		<priority>100</priority>
		<prenetration>1</prenetration>
		<shared>private</shared>
		<tag>aa1</tag>
		<!-- <no-collide-with-tag>body</no-collide-with-tag> -->
		<!-- <no-collide-with-tag>body1</no-collide-with-tag> -->
		<can-collide-with-tag>bb1</can-collide-with-tag>
		<can-collide-with-tag>bb2</can-collide-with-tag>
		<!-- <can-collide-with-tag>bb2</can-collide-with-tag> -->
		<!-- <can-collide-with-tag>bb3</can-collide-with-tag> -->
		<!-- <can-collide-with-tag>bb4</can-collide-with-tag> -->
		<!-- <can-collide-with-tag>bb5</can-collide-with-tag> -->
		<no-collide-with-tag>ground</no-collide-with-tag>
		<no-collide-with-tag>aa1</no-collide-with-tag>
		<no-collide-with-tag>aa2</no-collide-with-tag>
		<no-collide-with-tag>aa3</no-collide-with-tag>
		<no-collide-with-tag>aa4</no-collide-with-tag>
		<no-collide-with-tag>aa5</no-collide-with-tag>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">0.3</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.2</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">0.2</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.2</weight-threshold>
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.2</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.2</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.3</weight-threshold>
		
	</per-triangle-shape>

	
	
	<bone-default>
		<margin-multiplier>0.01</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa01"/>
	<bone name="cocob01"/>
	<bone name="cococ01"/>
	<bone name="cocod01"/>
	<bone name="cocoe01"/>
	<bone name="cocof01"/>
	<bone name="cocog01"/>
	
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="10" y="10" z="10" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>

	<bone-default>
		<margin-multiplier>0.6</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa02"/>
	<bone name="cocob02"/>
	<bone name="cococ02"/>
	<bone name="cocod02"/>
	<bone name="cocoe02"/>
	<bone name="cocof02"/>
	<bone name="cocog02"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="11" y="11" z="11" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa03"/>
	<bone name="cocob03"/>
	<bone name="cococ03"/>
	<bone name="cocod03"/>
	<bone name="cocoe03"/>
	<bone name="cocof03"/>
	<bone name="cocog03"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="12" y="12" z="12" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>1.5</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa04"/>
	<bone name="cocob04"/>
	<bone name="cococ04"/>
	<bone name="cocod04"/>
	<bone name="cocoe04"/>
	<bone name="cocof04"/>
	<bone name="cocog04"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="10" y="13" z="13" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>2.5</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa05"/>
	<bone name="cocob05"/>
	<bone name="cococ05"/>
	<bone name="cocod05"/>
	<bone name="cocoe05"/>
	<bone name="cocof05"/>
	<bone name="cocog05"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="14" y="14" z="14" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>4</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa06"/>
	<bone name="cocob06"/>
	<bone name="cococ06"/>
	<bone name="cocod06"/>
	<bone name="cocoe06"/>
	<bone name="cocof06"/>
	<bone name="cocog06"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="15" y="15" z="15" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa07"/>
	<bone name="cocob07"/>
	<bone name="cococ07"/>
	<bone name="cocod07"/>
	<bone name="cocoe07"/>
	<bone name="cocof07"/>
	<bone name="cocog07"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="16" y="16" z="16" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>6</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa08"/>
	<bone name="cocob08"/>
	<bone name="cococ08"/>
	<bone name="cocod08"/>
	<bone name="cocoe08"/>
	<bone name="cocof08"/>
	<bone name="cocog08"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="17" y="17" z="17" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>7</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa09"/>
	<bone name="cocob09"/>
	<bone name="cococ09"/>
	<bone name="cocod09"/>
	<bone name="cocoe09"/>
	<bone name="cocof09"/>
	<bone name="cocog09"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="18" y="18" z="18" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>8</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa10"/>
	<bone name="cocob10"/>
	<bone name="cococ10"/>
	<bone name="cocod10"/>
	<bone name="cocoe10"/>
	<bone name="cocof10"/>
	<bone name="cocog10"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="19" y="19" z="19" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>8</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa11"/>
	<bone name="cocob11"/>
	<bone name="cococ11"/>
	<bone name="cocod11"/>
	<bone name="cocoe11"/>
	<bone name="cocof11"/>
	<bone name="cocog11"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="20" y="20" z="20" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>9</margin-multiplier>
	</bone-default>
	
	<bone name="cocoa12"/>
	<bone name="cocob12"/>
	<bone name="cococ12"/>
	<bone name="cocod12"/>
	<bone name="cocoe12"/>
	<bone name="cocof12"/>
	<bone name="cocog12"/>

	<bone-default>
		<mass>0.15</mass>
		<inertia x="21" y="21" z="21" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>9</margin-multiplier>
	</bone-default>
	
	<bone name="cocod13"/>
	<bone name="cocoe13"/>
	<bone name="cocof13"/>
	<bone name="cocog13"/>



	
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.14" y="-0.5" z="-0.01" />
		<angularUpperLimit x="0.14" y="0.5" z="0.5" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	
		<generic-constraint bodyA="cocoa02" bodyB="cocoa01"/>
		<generic-constraint bodyA="cocoa03" bodyB="cocoa02"/>
		<generic-constraint bodyA="cocoa04" bodyB="cocoa03"/>
		<generic-constraint bodyA="cocoa05" bodyB="cocoa04"/>
		<generic-constraint bodyA="cocoa06" bodyB="cocoa05"/>
		<generic-constraint bodyA="cocoa07" bodyB="cocoa06"/>
		<generic-constraint bodyA="cocoa08" bodyB="cocoa07"/>
		<generic-constraint bodyA="cocoa09" bodyB="cocoa08"/>
		<generic-constraint bodyA="cocoa10" bodyB="cocoa09"/>
		<generic-constraint bodyA="cocoa11" bodyB="cocoa10"/>
		<generic-constraint bodyA="cocoa12" bodyB="cocoa11"/>
	
		<generic-constraint bodyA="cocob02" bodyB="cocob01"/>
		<generic-constraint bodyA="cocob03" bodyB="cocob02"/>
		<generic-constraint bodyA="cocob04" bodyB="cocob03"/>
		<generic-constraint bodyA="cocob05" bodyB="cocob04"/>
		<generic-constraint bodyA="cocob06" bodyB="cocob05"/>
		<generic-constraint bodyA="cocob07" bodyB="cocob06"/>
		<generic-constraint bodyA="cocob08" bodyB="cocob07"/>
		<generic-constraint bodyA="cocob09" bodyB="cocob08"/>
		<generic-constraint bodyA="cocob10" bodyB="cocob09"/>
		<generic-constraint bodyA="cocob11" bodyB="cocob10"/>
		<generic-constraint bodyA="cocob12" bodyB="cocob11"/>
	
		<generic-constraint bodyA="cococ02" bodyB="cococ01"/>
		<generic-constraint bodyA="cococ03" bodyB="cococ02"/>
		<generic-constraint bodyA="cococ04" bodyB="cococ03"/>
		<generic-constraint bodyA="cococ05" bodyB="cococ04"/>
		<generic-constraint bodyA="cococ06" bodyB="cococ05"/>
		<generic-constraint bodyA="cococ07" bodyB="cococ06"/>
		<generic-constraint bodyA="cococ08" bodyB="cococ07"/>
		<generic-constraint bodyA="cococ09" bodyB="cococ08"/>
		<generic-constraint bodyA="cococ10" bodyB="cococ09"/>
		<generic-constraint bodyA="cococ11" bodyB="cococ10"/>
		<generic-constraint bodyA="cococ11" bodyB="cococ10"/>
		<generic-constraint bodyA="cococ12" bodyB="cococ11"/>
	
		<generic-constraint bodyA="cocod02" bodyB="cocod01"/>
		<generic-constraint bodyA="cocod03" bodyB="cocod02"/>
		<generic-constraint bodyA="cocod04" bodyB="cocod03"/>
		<generic-constraint bodyA="cocod05" bodyB="cocod04"/>
		<generic-constraint bodyA="cocod06" bodyB="cocod05"/>
		<generic-constraint bodyA="cocod07" bodyB="cocod06"/>
		<generic-constraint bodyA="cocod08" bodyB="cocod07"/>
		<generic-constraint bodyA="cocod09" bodyB="cocod08"/>
		<generic-constraint bodyA="cocod10" bodyB="cocod09"/>
		<generic-constraint bodyA="cocod11" bodyB="cocod10"/>
		<generic-constraint bodyA="cocod12" bodyB="cocod11"/>
		<generic-constraint bodyA="cocod13" bodyB="cocod12"/>
	
		<generic-constraint bodyA="cocoe02" bodyB="cocoe01"/>
		<generic-constraint bodyA="cocoe03" bodyB="cocoe02"/>
		<generic-constraint bodyA="cocoe04" bodyB="cocoe03"/>
		<generic-constraint bodyA="cocoe05" bodyB="cocoe04"/>
		<generic-constraint bodyA="cocoe06" bodyB="cocoe05"/>
		<generic-constraint bodyA="cocoe07" bodyB="cocoe06"/>
		<generic-constraint bodyA="cocoe08" bodyB="cocoe07"/>
		<generic-constraint bodyA="cocoe09" bodyB="cocoe08"/>
		<generic-constraint bodyA="cocoe10" bodyB="cocoe09"/>
		<generic-constraint bodyA="cocoe11" bodyB="cocoe10"/>
		<generic-constraint bodyA="cocoe12" bodyB="cocoe11"/>
		<generic-constraint bodyA="cocoe13" bodyB="cocoe12"/>
	
		<generic-constraint bodyA="cocof02" bodyB="cocof01"/>
		<generic-constraint bodyA="cocof03" bodyB="cocof02"/>
		<generic-constraint bodyA="cocof04" bodyB="cocof03"/>
		<generic-constraint bodyA="cocof05" bodyB="cocof04"/>
		<generic-constraint bodyA="cocof06" bodyB="cocof05"/>
		<generic-constraint bodyA="cocof07" bodyB="cocof06"/>
		<generic-constraint bodyA="cocof08" bodyB="cocof07"/>
		<generic-constraint bodyA="cocof09" bodyB="cocof08"/>
		<generic-constraint bodyA="cocof10" bodyB="cocof09"/>
		<generic-constraint bodyA="cocof11" bodyB="cocof10"/>
		<generic-constraint bodyA="cocof12" bodyB="cocof11"/>
		<generic-constraint bodyA="cocof13" bodyB="cocof12"/>
	
		<generic-constraint bodyA="cocog02" bodyB="cocog01"/>
		<generic-constraint bodyA="cocog03" bodyB="cocog02"/>
		<generic-constraint bodyA="cocog04" bodyB="cocog03"/>
		<generic-constraint bodyA="cocog05" bodyB="cocog04"/>
		<generic-constraint bodyA="cocog06" bodyB="cocog05"/>
		<generic-constraint bodyA="cocog07" bodyB="cocog06"/>
		<generic-constraint bodyA="cocog08" bodyB="cocog07"/>
		<generic-constraint bodyA="cocog09" bodyB="cocog08"/>
		<generic-constraint bodyA="cocog10" bodyB="cocog09"/>
		<generic-constraint bodyA="cocog11" bodyB="cocog10"/>
		<generic-constraint bodyA="cocog12" bodyB="cocog11"/>
		<generic-constraint bodyA="cocog13" bodyB="cocog12"/>
	
	

	
  <generic-constraint-default>
    <frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-1" y="-1" z="-1"/>
    <linearUpperLimit x="2" y="2" z="2"/>
    <angularLowerLimit x="-15" y="-15" z="-15"/>
    <angularUpperLimit x="15" y="15" z="15"/>
	<linearStiffness x="0" y="0" z="0"/>
    <angularStiffness x="0" y="0" z="0"/>
  </generic-constraint-default>
	
        <generic-constraint bodyA="cocoa02" bodyB="cocob02"/>
        <generic-constraint bodyA="cocoa03" bodyB="cocob03"/>
        <generic-constraint bodyA="cocoa04" bodyB="cocob04"/>
        <generic-constraint bodyA="cocoa05" bodyB="cocob05"/>
        <generic-constraint bodyA="cocoa06" bodyB="cocob06"/>
        <generic-constraint bodyA="cocoa07" bodyB="cocob07"/>
        <generic-constraint bodyA="cocoa08" bodyB="cocob08"/>
        <generic-constraint bodyA="cocoa09" bodyB="cocob09"/>
        <generic-constraint bodyA="cocoa10" bodyB="cocob10"/>
        <generic-constraint bodyA="cocoa11" bodyB="cocob11"/>
        <generic-constraint bodyA="cocoa12" bodyB="cocob12"/>
	
        <generic-constraint bodyA="cocob02" bodyB="cococ02"/>
        <generic-constraint bodyA="cocob03" bodyB="cococ03"/>
        <generic-constraint bodyA="cocob04" bodyB="cococ04"/>
        <generic-constraint bodyA="cocob05" bodyB="cococ05"/>
        <generic-constraint bodyA="cocob06" bodyB="cococ06"/>
        <generic-constraint bodyA="cocob07" bodyB="cococ07"/>
        <generic-constraint bodyA="cocob08" bodyB="cococ08"/>
        <generic-constraint bodyA="cocob09" bodyB="cococ09"/>
		<generic-constraint bodyA="cocob10" bodyB="cococ10"/>
        <generic-constraint bodyA="cocob11" bodyB="cococ11"/>
        <generic-constraint bodyA="cocob12" bodyB="cococ12"/>
	
        <generic-constraint bodyA="cocod02" bodyB="cocoe02"/>
        <generic-constraint bodyA="cocod03" bodyB="cocoe03"/>
        <generic-constraint bodyA="cocod04" bodyB="cocoe04"/>
        <generic-constraint bodyA="cocod05" bodyB="cocoe05"/>
        <generic-constraint bodyA="cocod06" bodyB="cocoe06"/>
        <generic-constraint bodyA="cocod07" bodyB="cocoe07"/>
        <generic-constraint bodyA="cocod08" bodyB="cocoe08"/>
        <generic-constraint bodyA="cocod09" bodyB="cocoe09"/>
		<generic-constraint bodyA="cocod10" bodyB="cocoe10"/>
		<generic-constraint bodyA="cocod11" bodyB="cocoe11"/>
		<generic-constraint bodyA="cocod12" bodyB="cocoe12"/>
		<generic-constraint bodyA="cocod13" bodyB="cocoe13"/>
	
        <generic-constraint bodyA="cocoe02" bodyB="cocof02"/>
        <generic-constraint bodyA="cocoe03" bodyB="cocof03"/>
        <generic-constraint bodyA="cocoe04" bodyB="cocof04"/>
        <generic-constraint bodyA="cocoe05" bodyB="cocof05"/>
        <generic-constraint bodyA="cocoe06" bodyB="cocof06"/>
        <generic-constraint bodyA="cocoe07" bodyB="cocof07"/>
        <generic-constraint bodyA="cocoe08" bodyB="cocof08"/>
        <generic-constraint bodyA="cocoe09" bodyB="cocof09"/>
		<generic-constraint bodyA="cocoe10" bodyB="cocof10"/>
		<generic-constraint bodyA="cocoe11" bodyB="cocof11"/>
		<generic-constraint bodyA="cocoe12" bodyB="cocof12"/>
		<generic-constraint bodyA="cocoe13" bodyB="cocof13"/>
	
        <generic-constraint bodyA="cocof02" bodyB="cocog02"/>
        <generic-constraint bodyA="cocof03" bodyB="cocog03"/>
        <generic-constraint bodyA="cocof04" bodyB="cocog04"/>
        <generic-constraint bodyA="cocof05" bodyB="cocog05"/>
        <generic-constraint bodyA="cocof06" bodyB="cocog06"/>
        <generic-constraint bodyA="cocof07" bodyB="cocog07"/>
        <generic-constraint bodyA="cocof08" bodyB="cocog08"/>
        <generic-constraint bodyA="cocof09" bodyB="cocog09"/>
		<generic-constraint bodyA="cocof10" bodyB="cocog10"/>
		<generic-constraint bodyA="cocof11" bodyB="cocog11"/>
		<generic-constraint bodyA="cocof12" bodyB="cocog12"/>
		<generic-constraint bodyA="cocof13" bodyB="cocog13"/>
	

	
	
	    <!-- <per-triangle-shape name="skirt"> -->
		<per-vertex-shape name="qipaolongb">
		<margin>0.5</margin>
		<priority>0</priority>
		<!-- <prenetration>0</prenetration> -->
		<shared>private</shared>
		<tag>bb1</tag>
		<can-collide-with-tag>aa1</can-collide-with-tag>
		<!-- <can-collide-with-tag>aa5</can-collide-with-tag> -->
	
		<can-collide-with-tag>ground</can-collide-with-tag>
		<no-collide-with-tag>bb1</no-collide-with-tag>
		<no-collide-with-tag>bb2</no-collide-with-tag>
		<no-collide-with-tag>bb3</no-collide-with-tag>
		<no-collide-with-tag>bb4</no-collide-with-tag>
		<no-collide-with-tag>bb5</no-collide-with-tag>
		<no-collide-with-tag>shou</no-collide-with-tag>
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R UpperArm [RUar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L UpperArm [LUar]</no-collide-with-bone>
		<weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>

	    <weight-threshold bone="cocod02">0.3</weight-threshold>		
	    <weight-threshold bone="cocod03">0.3</weight-threshold>	
	    <weight-threshold bone="cocod04">0.3</weight-threshold>	
	    <weight-threshold bone="cocod05">0.3</weight-threshold>	
	    <weight-threshold bone="cocod06">0.3</weight-threshold>	
	    <weight-threshold bone="cocod07">0.3</weight-threshold>	
	    <weight-threshold bone="cocod08">0.3</weight-threshold>	
	    <weight-threshold bone="cocod09">0.3</weight-threshold>	
	    <weight-threshold bone="cocod10">0.3</weight-threshold>	
	    <weight-threshold bone="cocod11">0.3</weight-threshold>	
	    <weight-threshold bone="cocod12">0.3</weight-threshold>	
	    <weight-threshold bone="cocod13">0.3</weight-threshold>	

	    <weight-threshold bone="cocoe02">0.3</weight-threshold>		
	    <weight-threshold bone="cocoe03">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe04">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe05">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe06">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe07">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe08">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe09">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe10">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe11">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe12">0.3</weight-threshold>	
	    <weight-threshold bone="cocoe13">0.3</weight-threshold>	

	    <weight-threshold bone="cocof02">0.3</weight-threshold>		
	    <weight-threshold bone="cocof03">0.3</weight-threshold>	
	    <weight-threshold bone="cocof04">0.3</weight-threshold>	
	    <weight-threshold bone="cocof05">0.3</weight-threshold>	
	    <weight-threshold bone="cocof06">0.3</weight-threshold>	
	    <weight-threshold bone="cocof07">0.3</weight-threshold>	
	    <weight-threshold bone="cocof08">0.3</weight-threshold>	
	    <weight-threshold bone="cocof09">0.3</weight-threshold>	
	    <weight-threshold bone="cocof10">0.3</weight-threshold>	
	    <weight-threshold bone="cocof11">0.3</weight-threshold>	
	    <weight-threshold bone="cocof12">0.3</weight-threshold>	
	    <weight-threshold bone="cocof13">0.3</weight-threshold>	

	    <weight-threshold bone="cocog02">0.3</weight-threshold>		
	    <weight-threshold bone="cocog03">0.3</weight-threshold>	
	    <weight-threshold bone="cocog04">0.3</weight-threshold>	
	    <weight-threshold bone="cocog05">0.3</weight-threshold>	
	    <weight-threshold bone="cocog06">0.3</weight-threshold>	
	    <weight-threshold bone="cocog07">0.3</weight-threshold>	
	    <weight-threshold bone="cocog08">0.3</weight-threshold>	
	    <weight-threshold bone="cocog09">0.3</weight-threshold>	
	    <weight-threshold bone="cocog10">0.3</weight-threshold>	
	    <weight-threshold bone="cocog11">0.3</weight-threshold>	
	    <weight-threshold bone="cocog12">0.3</weight-threshold>	
	    <weight-threshold bone="cocog13">0.3</weight-threshold>	
		</per-vertex-shape>	
	
	    <!-- <per-triangle-shape name="skirt"> -->
		<per-vertex-shape name="qipaolongf">
		<margin>0.5</margin>
		<priority>0</priority>
		<!-- <prenetration>0</prenetration> -->
		<shared>private</shared>
		<tag>bb2</tag>
		<can-collide-with-tag>aa1</can-collide-with-tag>
		<!-- <can-collide-with-tag>aa5</can-collide-with-tag> -->
	
		<can-collide-with-tag>ground</can-collide-with-tag>
		<no-collide-with-tag>bb1</no-collide-with-tag>
		<no-collide-with-tag>bb2</no-collide-with-tag>
		<no-collide-with-tag>bb3</no-collide-with-tag>
		<no-collide-with-tag>bb4</no-collide-with-tag>
		<no-collide-with-tag>bb5</no-collide-with-tag>
		<no-collide-with-tag>shou</no-collide-with-tag>
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R UpperArm [RUar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L UpperArm [LUar]</no-collide-with-bone>
		<weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
	    <weight-threshold bone="cocoa02">0.3</weight-threshold>		
	    <weight-threshold bone="cocoa03">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa04">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa05">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa06">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa07">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa08">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa09">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa10">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa11">0.3</weight-threshold>	
	    <weight-threshold bone="cocoa12">0.3</weight-threshold>	

	    <weight-threshold bone="cocob02">0.3</weight-threshold>		
	    <weight-threshold bone="cocob03">0.3</weight-threshold>	
	    <weight-threshold bone="cocob04">0.3</weight-threshold>	
	    <weight-threshold bone="cocob05">0.3</weight-threshold>	
	    <weight-threshold bone="cocob06">0.3</weight-threshold>	
	    <weight-threshold bone="cocob07">0.3</weight-threshold>	
	    <weight-threshold bone="cocob08">0.3</weight-threshold>	
	    <weight-threshold bone="cocob09">0.3</weight-threshold>	
	    <weight-threshold bone="cocob10">0.3</weight-threshold>	
	    <weight-threshold bone="cocob11">0.3</weight-threshold>	
	    <weight-threshold bone="cocob12">0.3</weight-threshold>	

	    <weight-threshold bone="cococ02">0.3</weight-threshold>		
	    <weight-threshold bone="cococ03">0.3</weight-threshold>	
	    <weight-threshold bone="cococ04">0.3</weight-threshold>	
	    <weight-threshold bone="cococ05">0.3</weight-threshold>	
	    <weight-threshold bone="cococ06">0.3</weight-threshold>	
	    <weight-threshold bone="cococ07">0.3</weight-threshold>	
	    <weight-threshold bone="cococ08">0.3</weight-threshold>	
	    <weight-threshold bone="cococ09">0.3</weight-threshold>	
	    <weight-threshold bone="cococ10">0.3</weight-threshold>	
	    <weight-threshold bone="cococ11">0.3</weight-threshold>	
	    <weight-threshold bone="cococ12">0.3</weight-threshold>	

		</per-vertex-shape>	
	
</system>