<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Steaming Apron</Title>
 <ModVersion>1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>pre\icon.png</IconFile>
  <PreviewFile>pre\preview.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 2">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 3">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 4">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 5">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 6">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 7">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="7" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Def</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Def</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000114.0-[commandlistclothes]-ps-t0=57ba9aa4.dds</PST0Texture>
     <PST1Texture>texture\panty\000114.1-[commandlistclothes]-ps-t1=f65f569d.dds</PST1Texture>
     <PST2Texture>texture\panty\000114.2-[commandlistclothes]-ps-t2=96cbe6cc.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_f\000112.0-[commandlistclothes]-ps-t0=6e4aef35.dds</PST0Texture>
     <PST1Texture>texture\panty_f\000112.1-[commandlistclothes]-ps-t1=a1115c09.dds</PST1Texture>
     <PST2Texture>texture\panty_f\000112.2-[commandlistclothes]-ps-t2=d8b6e6ab.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000114.0-[commandlistclothes]-ps-t0=57ba9aa4.dds</PST0Texture>
     <PST1Texture>texture\panty\000114.1-[commandlistclothes]-ps-t1=f65f569d.dds</PST1Texture>
     <PST2Texture>texture\panty\000114.2-[commandlistclothes]-ps-t2=96cbe6cc.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_f\000112.0-[commandlistclothes]-ps-t0=6e4aef35.dds</PST0Texture>
     <PST1Texture>texture\panty_f\000112.1-[commandlistclothes]-ps-t1=a1115c09.dds</PST1Texture>
     <PST2Texture>texture\panty_f\000112.2-[commandlistclothes]-ps-t2=d8b6e6ab.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_f\000112.0-[commandlistclothes]-ps-t0=6e4aef35.dds</PST0Texture>
     <PST1Texture>texture\panty_f\000112.1-[commandlistclothes]-ps-t1=a1115c09.dds</PST1Texture>
     <PST2Texture>texture\panty_f\000112.2-[commandlistclothes]-ps-t2=d8b6e6ab.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000114.1-[commandlistclothes]-ps-t1=f65f569d.dds</PST1Texture>
     <PST2Texture>texture\panty\000114.2-[commandlistclothes]-ps-t2=96cbe6cc.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_f\000112.0-[commandlistclothes]-ps-t0=6e4aef35.dds</PST0Texture>
     <PST1Texture>texture\panty_f\000112.1-[commandlistclothes]-ps-t1=a1115c09.dds</PST1Texture>
     <PST2Texture>texture\panty_f\000112.2-[commandlistclothes]-ps-t2=d8b6e6ab.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000114.0-[commandlistclothes]-ps-t0=57ba9aa4.dds</PST0Texture>
     <PST1Texture>texture\panty\000114.1-[commandlistclothes]-ps-t1=f65f569d.dds</PST1Texture>
     <PST2Texture>texture\panty\000114.2-[commandlistclothes]-ps-t2=96cbe6cc.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_f\000112.0-[commandlistclothes]-ps-t0=6e4aef35.dds</PST0Texture>
     <PST1Texture>texture\panty_f\000112.1-[commandlistclothes]-ps-t1=a1115c09.dds</PST1Texture>
     <PST2Texture>texture\panty_f\000112.2-[commandlistclothes]-ps-t2=d8b6e6ab.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000114.1-[commandlistclothes]-ps-t1=f65f569d.dds</PST1Texture>
     <PST2Texture>texture\panty\000114.2-[commandlistclothes]-ps-t2=96cbe6cc.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_f\000112.0-[commandlistclothes]-ps-t0=6e4aef35.dds</PST0Texture>
     <PST1Texture>texture\panty_f\000112.1-[commandlistclothes]-ps-t1=a1115c09.dds</PST1Texture>
     <PST2Texture>texture\panty_f\000112.2-[commandlistclothes]-ps-t2=d8b6e6ab.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\OM_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000114.0-[commandlistclothes]-ps-t0=57ba9aa4.dds</PST0Texture>
     <PST1Texture>texture\panty\000114.1-[commandlistclothes]-ps-t1=f65f569d.dds</PST1Texture>
     <PST2Texture>texture\panty\000114.2-[commandlistclothes]-ps-t2=96cbe6cc.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Def</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\000116.0-[commandlistclothes]-ps-t0=4e21b353.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000120.0-[commandlistclothes]-ps-t0=521fa7ae.dds</PST0Texture>
     <PST1Texture>texture\skirt\000120.1-[commandlistclothes]-ps-t1=e800d6f5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000120.2-[commandlistclothes]-ps-t2=ca759d88.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\000116.0-[commandlistclothes]-ps-t0=4e21b353.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Def_only_apron</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\000116.0-[commandlistclothes]-ps-t0=4e21b353.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Def_trans</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\trans.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Def_open_sq</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O2_apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O2_apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\000116.0-[commandlistclothes]-ps-t0=4e21b353.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Def_open_f</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\000116.0-[commandlistclothes]-ps-t0=4e21b353.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_apron.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_apron.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\apron\trans.dds</PST0Texture>
     <PST1Texture>texture\apron\000116.1-[commandlistclothes]-ps-t1=6fbeb0a6.dds</PST1Texture>
     <PST2Texture>texture\apron\000116.2-[commandlistclothes]-ps-t2=dbdbe2cd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\slippers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\slippers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\slippers\000109.0-[commandlistclothes]-ps-t0=d32fbf51.dds</PST0Texture>
     <PST1Texture>texture\slippers\000109.1-[commandlistclothes]-ps-t1=fe59467a.dds</PST1Texture>
     <PST2Texture>texture\slippers\000109.2-[commandlistclothes]-ps-t2=5736ec56.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\slippers_fur.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\slippers_fur.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\fur\000148.0-[commandlistclothes]-ps-t0=d8657ebe.dds</PST0Texture>
     <PST1Texture>texture\fur\000148.1-[commandlistclothes]-ps-t1=749a9400.dds</PST1Texture>
     <PST2Texture>texture\fur\000148.2-[commandlistclothes]-ps-t2=1a8f5a6c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Slippers_fur2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Slippers_fur2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\fur\000148.0-[commandlistclothes]-ps-t0=d8657ebe.dds</PST0Texture>
     <PST1Texture>texture\fur\000148.1-[commandlistclothes]-ps-t1=749a9400.dds</PST1Texture>
     <PST2Texture>texture\fur\000148.2-[commandlistclothes]-ps-t2=1a8f5a6c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\tshirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\tshirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\tshirt\000122.0-[commandlistclothes]-ps-t0=7e343e42.dds</PST0Texture>
     <PST1Texture>texture\tshirt\000122.1-[commandlistclothes]-ps-t1=f13cbc06.dds</PST1Texture>
     <PST2Texture>texture\tshirt\000122.2-[commandlistclothes]-ps-t2=2b278c48.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>