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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_bra_b.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_bra_b.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\waist\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
     <PST2Texture>texture\waist\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_f.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_f.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\flower\000340.0-[commandlistclothes]-ps-t0=817cc2dc.dds</PST0Texture>
     <PST1Texture>texture\flower\000340.1-[commandlistclothes]-ps-t1=ee19843b.dds</PST1Texture>
     <PST2Texture>texture\flower\000340.2-[commandlistclothes]-ps-t2=daee9660.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\imp\000435.0-[commandlistclothes]-ps-t0=5b151b1f.dds</PST0Texture>
     <PST1Texture>texture\imp\000435.1-[commandlistclothes]-ps-t1=6aa44c91.dds</PST1Texture>
     <PST2Texture>texture\imp\000435.2-[commandlistclothes]-ps-t2=0c79be9c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_bra_imp2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_bra_imp2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra_imp\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bra_imp\000433.1-[commandlistclothes]-ps-t1=9fda243b.dds</PST1Texture>
     <PST2Texture>texture\bra_imp\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_shiny_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Pink_Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_bra_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_bra_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_f.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_f.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\flower\000340.0-[commandlistclothes]-ps-t0=817cc2dc.dds</PST0Texture>
     <PST1Texture>texture\flower\000340.1-[commandlistclothes]-ps-t1=ee19843b.dds</PST1Texture>
     <PST2Texture>texture\flower\000340.2-[commandlistclothes]-ps-t2=daee9660.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\imp\000435.0-[commandlistclothes]-ps-t0=5b151b1f.dds</PST0Texture>
     <PST1Texture>texture\imp\000435.1-[commandlistclothes]-ps-t1=6aa44c91.dds</PST1Texture>
     <PST2Texture>texture\imp\000435.2-[commandlistclothes]-ps-t2=0c79be9c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_bra_imp2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_bra_imp2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra_imp\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bra_imp\000433.1-[commandlistclothes]-ps-t1=9fda243b.dds</PST1Texture>
     <PST2Texture>texture\bra_imp\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_shiny_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\Pink_Trans.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>PinK_Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\OM_bra_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_bra_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_f.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_f.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\flower\000340.0-[commandlistclothes]-ps-t0=817cc2dc.dds</PST0Texture>
     <PST1Texture>texture\flower\000340.1-[commandlistclothes]-ps-t1=ee19843b.dds</PST1Texture>
     <PST2Texture>texture\flower\000340.2-[commandlistclothes]-ps-t2=daee9660.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\OM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\imp\000435.0-[commandlistclothes]-ps-t0=5b151b1f.dds</PST0Texture>
     <PST1Texture>texture\imp\000435.1-[commandlistclothes]-ps-t1=6aa44c91.dds</PST1Texture>
     <PST2Texture>texture\imp\000435.2-[commandlistclothes]-ps-t2=0c79be9c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_bra_imp2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_bra_imp2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra_imp\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bra_imp\000433.1-[commandlistclothes]-ps-t1=9fda243b.dds</PST1Texture>
     <PST2Texture>texture\bra_imp\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_shiny_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_f.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_f.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\waist\000351.0-[commandlistclothes]-ps-t0=c447f6fa.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
     <PST2Texture>texture\waist\000351.2-[commandlistclothes]-ps-t2=09a32770.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_f.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_f.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\waist\000351.0-[commandlistclothes]-ps-t0=c447f6fa.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
     <PST2Texture>texture\waist\000351.2-[commandlistclothes]-ps-t2=09a32770.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
     <PST2Texture>texture\bikini\000366.2-[commandlistclothes]-ps-t2=c0bd4025.dds</PST2Texture>
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    </SolidMesh>
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     <MeshType>FingerNail</MeshType>
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   <Option>
    <Name>Pink1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\waist\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
     <PST2Texture>texture\waist\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_f.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_f.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\flower\000340.0-[commandlistclothes]-ps-t0=817cc2dc.dds</PST0Texture>
     <PST1Texture>texture\flower\000340.1-[commandlistclothes]-ps-t1=ee19843b.dds</PST1Texture>
     <PST2Texture>texture\flower\000340.2-[commandlistclothes]-ps-t2=daee9660.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_main.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\arm\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\arm\000339.1-[commandlistclothes]-ps-t1=a4b5479a.dds</PST1Texture>
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     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_main2.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\waist\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_imp.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\bra_imp\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\bra_imp\000433.1-[commandlistclothes]-ps-t1=9fda243b.dds</PST1Texture>
     <PST2Texture>texture\bra_imp\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_shiny_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_imp2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_imp2.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\imp\000435.0-[commandlistclothes]-ps-t0=5b151b1f.dds</PST0Texture>
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     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
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     <MeshType>Arm</MeshType>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>FingerNail</MeshType>
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   <Option>
    <Name>Pink2</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_knot.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\waist\Pink_D.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
     <PST2Texture>texture\waist\Pink_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\arm_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\arm_main2.vb</VertexBuffer>
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   <Option>
    <Name>Pink3</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_f.vb</VertexBuffer>
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     <PST0Texture>texture\flower\000340.0-[commandlistclothes]-ps-t0=817cc2dc.dds</PST0Texture>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\bra_imp\Pink_D.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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  </Item>
  <Item ItemCategory="Shoes">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <PST0Texture>texture\imp\000435.0-[commandlistclothes]-ps-t0=5b151b1f.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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  </Item>
  <Item ItemCategory="Accessory1">
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\head\000399.0-[commandlistclothes]-ps-t0=0a54c583.dds</PST0Texture>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\head_f2.vb</VertexBuffer>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\head3.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\head_f3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\head_f3.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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   <Option>
    <Name>Option_4</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\head1.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST2Texture>texture\head\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\head_f1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\head_f1.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\flower\Black_D.dds</PST0Texture>
     <PST1Texture>texture\flower\000340.1-[commandlistclothes]-ps-t1=ee19843b.dds</PST1Texture>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\head\Black_D.dds</PST0Texture>
     <PST1Texture>texture\head\000399.1-[commandlistclothes]-ps-t1=8f84694b.dds</PST1Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
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      <VertexBuffer>mesh\com\head_f2.vb</VertexBuffer>
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     <PST0Texture>texture\flower\Black_D.dds</PST0Texture>
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   <Option>
    <Name>Option_6</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\head3.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\head\Black_D.dds</PST0Texture>
     <PST1Texture>texture\head\000399.1-[commandlistclothes]-ps-t1=8f84694b.dds</PST1Texture>
     <PST2Texture>texture\head\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\head_f3.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\flower\Black_D.dds</PST0Texture>
     <PST1Texture>texture\flower\000340.1-[commandlistclothes]-ps-t1=ee19843b.dds</PST1Texture>
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  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
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    <Name>Option_1</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\waist_b.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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    <SolidMesh>
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      <VertexBuffer>mesh\com\waist_lining.vb</VertexBuffer>
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     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\waist_main.vb</VertexBuffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\waist_f.vb</VertexBuffer>
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     <PST0Texture>texture\waist\000351.0-[commandlistclothes]-ps-t0=c447f6fa.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <PST0Texture>texture\wrap\000347.0-[commandlistclothes]-ps-t0=7ff3fcf7.dds</PST0Texture>
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   <Option>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000366.0-[commandlistclothes]-ps-t0=27b39ece.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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    <SolidMesh>
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   <Option>
    <Name>Black1</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\waist_b.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\waist_knot.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\waist\Black_D.dds</PST0Texture>
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    <SolidMesh>
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    <SolidMesh>
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      <VertexBuffer>mesh\com\waist_f.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\waist\Black_D.dds</PST0Texture>
     <PST1Texture>texture\waist\000351.1-[commandlistclothes]-ps-t1=b8388348.dds</PST1Texture>
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    <SolidMesh>
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   <Option>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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    <SolidMesh>
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     <PST0Texture>texture\bikini\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bikini\000366.1-[commandlistclothes]-ps-t1=e2ef5be5.dds</PST1Texture>
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   <Option>
    <Name>Pink1</Name>
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     <PST0Texture>texture\bikini\Pink_D.dds</PST0Texture>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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  <PreviewFile />
  <Presets />
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  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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  <PreviewFile />
  <Presets />
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  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>