material = NoeMaterial(name, "")
material.setTexture(texName)
matList.append(material)
texList.append(texName) # or loaded texture // path to texfile etc whichever works
rapi.rpgSetMaterial(material)
rapi.rpgCommitTriangles(*args)
mdl = rapi.rpgConstructModel()
mdl.setModelMaterials(NoeModelMaterials(texList, matList))
