<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Neon Pop GS</Title>
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  <Item ItemCategory="Bra">
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     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_bra_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra_imp\000356.0-[commandlistclothes]-ps-t0=ca2ccd4a.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>texture\bra_imp\000356.0-[commandlistclothes]-ps-t0=ca2ccd4a.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_bra\trans.dds</PST0Texture>
     <PST2Texture>texture\M_bra\000249.0-[commandlistclothes]-ps-t0=890326e1.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_bra\000249.0-[commandlistclothes]-ps-t0=890326e1.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\M_bra\000249.0-[commandlistclothes]-ps-t0=890326e1.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\OM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_misaki_jewel.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\O_bra_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\O_bra_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\OM_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra_imp\000356.0-[commandlistclothes]-ps-t0=ca2ccd4a.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>texture\bra_imp\000356.0-[commandlistclothes]-ps-t0=ca2ccd4a.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>GS</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_misaki_jewel.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_misaki_jewel.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\trans.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_NS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\M_panty_NS.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\M_panty_NS.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_misaki_jewel.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\M_groin_NS.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\M_groin_NS.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_NS_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\000313.0-[commandlistclothes]-ps-t0=08364293.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_NS.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_NS.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\underwear\trans.dds</PST0Texture>
     <PST1Texture>texture\underwear\000313.1-[commandlistclothes]-ps-t1=6d8f33a3.dds</PST1Texture>
     <PST2Texture>texture\underwear\000313.2-[commandlistclothes]-ps-t2=de01d80d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\gloves_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\gloves_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\gloves_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\gloves_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_arm_sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_arm_sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E2_arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E2_arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_4</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E2_arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E2_arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_5</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_gloves_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_gloves_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\jeans.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\jeans.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\jacket\000302.0-[commandlistclothes]-ps-t0=741b700a.dds</PST0Texture>
     <PST1Texture>texture\jacket\000302.1-[commandlistclothes]-ps-t1=325f7d5e.dds</PST1Texture>
     <PST2Texture>texture\jacket\000302.2-[commandlistclothes]-ps-t2=0b878d74.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\jeans_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\jeans_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\jacket\000302.0-[commandlistclothes]-ps-t0=741b700a.dds</PST0Texture>
     <PST1Texture>texture\jacket\000302.1-[commandlistclothes]-ps-t1=325f7d5e.dds</PST1Texture>
     <PST2Texture>texture\jacket\000302.2-[commandlistclothes]-ps-t2=0b878d74.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\jacket\000302.0-[commandlistclothes]-ps-t0=741b700a.dds</PST0Texture>
     <PST1Texture>texture\jacket\000302.1-[commandlistclothes]-ps-t1=325f7d5e.dds</PST1Texture>
     <PST2Texture>texture\jacket\000302.2-[commandlistclothes]-ps-t2=0b878d74.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\jeans_belt_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\jeans_belt_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\jacket\000302.0-[commandlistclothes]-ps-t0=741b700a.dds</PST0Texture>
     <PST1Texture>texture\jacket\000302.1-[commandlistclothes]-ps-t1=325f7d5e.dds</PST1Texture>
     <PST2Texture>texture\jacket\000302.2-[commandlistclothes]-ps-t2=0b878d74.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000303.0-[commandlistclothes]-ps-t0=608ac623.dds</PST0Texture>
     <PST1Texture>texture\shoes\000303.1-[commandlistclothes]-ps-t1=8c06a39c.dds</PST1Texture>
     <PST2Texture>texture\shoes\000303.2-[commandlistclothes]-ps-t2=e3988831.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\jeans_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\jeans_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\jacket\000302.0-[commandlistclothes]-ps-t0=741b700a.dds</PST0Texture>
     <PST1Texture>texture\jacket\000302.1-[commandlistclothes]-ps-t1=325f7d5e.dds</PST1Texture>
     <PST2Texture>texture\jacket\000302.2-[commandlistclothes]-ps-t2=0b878d74.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\jeans_net.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\jeans_net.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000354.0-[commandlistclothes]-ps-t0=dae9a4de.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>texture\net\000354.0-[commandlistclothes]-ps-t0=dae9a4de.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\jeans_patches.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\jeans_patches.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\patches\000351.0-[commandlistclothes]-ps-t0=b2b81f9f.dds</PST0Texture>
     <PST1Texture>texture\patches\000351.1-[commandlistclothes]-ps-t1=81788a11.dds</PST1Texture>
     <PST2Texture>texture\patches\000351.2-[commandlistclothes]-ps-t2=628a6f87.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>