<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>1</margin>
		<prenetration>4</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
	<!-- body -->
	<bone-default>
		<margin-multiplier>0.8</margin-multiplier>
		<restitution>0.5</restitution>
	</bone-default>
	
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC Belly"/>
	
	<bone name="R Breast01"/>
	<bone name="L Breast01"/>
	<bone name="R Breast02"/>
	<bone name="L Breast02"/>
	<bone name="R Breast03"/>
	<bone name="L Breast03"/>
	
	<bone name="MCDressA_A 0"/>
	<bone name="MCDressA_B 0"/>
	<bone name="MCDressA_C 0"/>
	<bone name="MCDressA_D 0"/>
	<bone name="MCDressA_E 0"/>
	<bone name="MCDressA_F 0"/>
	<bone name="MCDressA_G 0"/>
	<bone name="MCDressA_H 0"/>
	<bone name="MCDressA_I 0"/>
	<bone name="MCDressA_J 0"/>
	
	<bone name="MCPotion 0"/>
	
	<!--<bone name="NPC L Butt">
		<mass>5.000000</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0.85</linearDamping>
		<angularDamping>0.85</angularDamping>
		<gravity-factor>0.15</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>
	<bone name="NPC R Butt">
		<mass>5.000000</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0.85</linearDamping>
		<angularDamping>0.85</angularDamping>
		<gravity-factor>0.15</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>
	
	<generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-3" y="-3" z="-3"/>
		<linearUpperLimit x="3" y="3" z="3"/>
		<angularLowerLimit x="-0.6" y="-0.2" z="-0.6"/>
		<angularUpperLimit x="0.6" y="0.2" z="0.6"/>
		<linearStiffness x="500" y="500" z="500"/>
		<angularStiffness x="500" y="500" z="500"/>
		<linearDamping x="0.99" y="0.99" z="0.99"/>
		<angularDamping x="0.99" y="0.99" z="0.99"/>
		<linearEquilibrium x="0" y="0" z="-1"/>
		<angularEquilibrium x="0" y="0" z="0"/>
		<linearBounce x="0.5" y="0.5" z="0.5"/>
		<angularBounce x="0.5" y="0.5" z="0.5"/>
	</generic-constraint>
	<generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-3" y="-3" z="-3"/>
		<linearUpperLimit x="3" y="3" z="3"/>
		<angularLowerLimit x="-0.6" y="-0.2" z="-0.6"/>
		<angularUpperLimit x="0.6" y="0.2" z="0.6"/>
		<linearStiffness x="500" y="500" z="500"/>
		<angularStiffness x="500" y="500" z="500"/>
		<linearDamping x="0.99" y="0.99" z="0.99"/>
		<angularDamping x="0.99" y="0.99" z="0.99"/>
		<linearEquilibrium x="0" y="0" z="-1"/>
		<angularEquilibrium x="0" y="0" z="0"/>
		<linearBounce x="0.5" y="0.5" z="0.5"/>
		<angularBounce x="0.5" y="0.5" z="0.5"/>
	</generic-constraint>-->
	
	<!-- Outfit -->	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="20" y="20" z="20" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.8</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.99</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>

	<bone-default>
		<margin-multiplier>0.2</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 1"/>
	<bone name="MCDressA_B 1"/>
	<bone name="MCDressA_C 1"/>
	<bone name="MCDressA_D 1"/>
	<bone name="MCDressA_E 1"/>
	<bone name="MCDressA_F 1"/>
	<bone name="MCDressA_G 1"/>
	<bone name="MCDressA_H 1"/>
	<bone name="MCDressA_I 1"/>
	<bone name="MCDressA_J 1"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="21" y="21" z="21" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.81</linearDamping>
		<angularDamping>0.81</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.98</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>0.6</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 2"/>
	<bone name="MCDressA_B 2"/>
	<bone name="MCDressA_C 2"/>
	<bone name="MCDressA_D 2"/>
	<bone name="MCDressA_E 2"/>
	<bone name="MCDressA_F 2"/>
	<bone name="MCDressA_G 2"/>
	<bone name="MCDressA_H 2"/>
	<bone name="MCDressA_I 2"/>
	<bone name="MCDressA_J 2"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="22" y="22" z="22" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.82</linearDamping>
		<angularDamping>0.82</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.97</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 3"/>
	<bone name="MCDressA_B 3"/>
	<bone name="MCDressA_C 3"/>
	<bone name="MCDressA_D 3"/>
	<bone name="MCDressA_E 3"/>
	<bone name="MCDressA_F 3"/>
	<bone name="MCDressA_G 3"/>
	<bone name="MCDressA_H 3"/>
	<bone name="MCDressA_I 3"/>
	<bone name="MCDressA_J 3"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="23" y="23" z="23" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.83</linearDamping>
		<angularDamping>0.83</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.96</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>1.4</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 4"/>
	<bone name="MCDressA_B 4"/>
	<bone name="MCDressA_C 4"/>
	<bone name="MCDressA_D 4"/>
	<bone name="MCDressA_E 4"/>
	<bone name="MCDressA_F 4"/>
	<bone name="MCDressA_G 4"/>
	<bone name="MCDressA_H 4"/>
	<bone name="MCDressA_I 4"/>
	<bone name="MCDressA_J 4"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="24" y="24" z="24" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.84</linearDamping>
		<angularDamping>0.84</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.95</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>1.8</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 5"/>
	<bone name="MCDressA_B 5"/>
	<bone name="MCDressA_C 5"/>
	<bone name="MCDressA_D 5"/>
	<bone name="MCDressA_E 5"/>
	<bone name="MCDressA_F 5"/>
	<bone name="MCDressA_G 5"/>
	<bone name="MCDressA_H 5"/>
	<bone name="MCDressA_I 5"/>
	<bone name="MCDressA_J 5"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="25" y="25" z="25" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.85</linearDamping>
		<angularDamping>0.85</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.94</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>2.2</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 6"/>
	<bone name="MCDressA_B 6"/>
	<bone name="MCDressA_C 6"/>
	<bone name="MCDressA_D 6"/>
	<bone name="MCDressA_E 6"/>
	<bone name="MCDressA_F 6"/>
	<bone name="MCDressA_G 6"/>
	<bone name="MCDressA_H 6"/>
	<bone name="MCDressA_I 6"/>
	<bone name="MCDressA_J 6"/>
	
	<bone-default>
		<mass>0.15</mass>
		<inertia x="26" y="26" z="26" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.86</linearDamping>
		<angularDamping>0.86</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.94</gravity-factor>
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>2.6</margin-multiplier>
	</bone-default>
	
	<bone name="MCDressA_A 7"/>
	<bone name="MCDressA_B 7"/>
	<bone name="MCDressA_C 7"/>
	<bone name="MCDressA_D 7"/>
	<bone name="MCDressA_E 7"/>

	
	<bone-default>
    <mass>1.5</mass>
    <inertia x="15" y="15" z="15"/>
    <centerOfMassTransform>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="0" z="0"/>
    </centerOfMassTransform>
    <linearDamping>0.9</linearDamping>
    <angularDamping>0.9</angularDamping>
		<friction>0.1</friction>
		<gravity-factor>0.95</gravity-factor>
		<restitution>0.5</restitution>
  </bone-default>
  
	<bone name="MCPotion 1"/>
	
	<!-- CONSTRAINTS -->
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.2" y="-0.2" z="-0.1" />
		<angularUpperLimit x="0.2" y="0.2" z="0.1" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="5" y="5" z="5" />
		<angularDamping x="5" y="5" z="5" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	
		<generic-constraint bodyA="MCDressA_A 1" bodyB="MCDressA_A 0"/>
		<generic-constraint bodyA="MCDressA_A 2" bodyB="MCDressA_A 1"/>
		<generic-constraint bodyA="MCDressA_A 3" bodyB="MCDressA_A 2"/>
		<generic-constraint bodyA="MCDressA_A 4" bodyB="MCDressA_A 3"/>
		<generic-constraint bodyA="MCDressA_A 5" bodyB="MCDressA_A 4"/>
		<generic-constraint bodyA="MCDressA_A 6" bodyB="MCDressA_A 5"/>
		<generic-constraint bodyA="MCDressA_A 7" bodyB="MCDressA_A 6"/>
		
		<generic-constraint bodyA="MCDressA_B 1" bodyB="MCDressA_B 0"/>
		<generic-constraint bodyA="MCDressA_B 2" bodyB="MCDressA_B 1"/>
		<generic-constraint bodyA="MCDressA_B 3" bodyB="MCDressA_B 2"/>
		<generic-constraint bodyA="MCDressA_B 4" bodyB="MCDressA_B 3"/>
		<generic-constraint bodyA="MCDressA_B 5" bodyB="MCDressA_B 4"/>
		<generic-constraint bodyA="MCDressA_B 6" bodyB="MCDressA_B 5"/>
		<generic-constraint bodyA="MCDressA_B 7" bodyB="MCDressA_B 6"/>
		
		<generic-constraint bodyA="MCDressA_C 1" bodyB="MCDressA_C 0"/>
		<generic-constraint bodyA="MCDressA_C 2" bodyB="MCDressA_C 1"/>
		<generic-constraint bodyA="MCDressA_C 3" bodyB="MCDressA_C 2"/>
		<generic-constraint bodyA="MCDressA_C 4" bodyB="MCDressA_C 3"/>
		<generic-constraint bodyA="MCDressA_C 5" bodyB="MCDressA_C 4"/>
		<generic-constraint bodyA="MCDressA_C 6" bodyB="MCDressA_C 5"/>
		<generic-constraint bodyA="MCDressA_C 7" bodyB="MCDressA_C 6"/>
		
		<generic-constraint bodyA="MCDressA_D 1" bodyB="MCDressA_D 0"/>
		<generic-constraint bodyA="MCDressA_D 2" bodyB="MCDressA_D 1"/>
		<generic-constraint bodyA="MCDressA_D 3" bodyB="MCDressA_D 2"/>
		<generic-constraint bodyA="MCDressA_D 4" bodyB="MCDressA_D 3"/>
		<generic-constraint bodyA="MCDressA_D 5" bodyB="MCDressA_D 4"/>
		<generic-constraint bodyA="MCDressA_D 6" bodyB="MCDressA_D 5"/>
		<generic-constraint bodyA="MCDressA_D 7" bodyB="MCDressA_D 6"/>
		
		<generic-constraint bodyA="MCDressA_E 1" bodyB="MCDressA_E 0"/>
		<generic-constraint bodyA="MCDressA_E 2" bodyB="MCDressA_E 1"/>
		<generic-constraint bodyA="MCDressA_E 3" bodyB="MCDressA_E 2"/>
		<generic-constraint bodyA="MCDressA_E 4" bodyB="MCDressA_E 3"/>
		<generic-constraint bodyA="MCDressA_E 5" bodyB="MCDressA_E 4"/>
		<generic-constraint bodyA="MCDressA_E 6" bodyB="MCDressA_E 5"/>
		<generic-constraint bodyA="MCDressA_E 7" bodyB="MCDressA_E 6"/>
		
		
		<generic-constraint bodyA="MCDressA_F 1" bodyB="MCDressA_F 0"/>
		<generic-constraint bodyA="MCDressA_F 2" bodyB="MCDressA_F 1"/>
		<generic-constraint bodyA="MCDressA_F 3" bodyB="MCDressA_F 2"/>
		<generic-constraint bodyA="MCDressA_F 4" bodyB="MCDressA_F 3"/>
		<generic-constraint bodyA="MCDressA_F 5" bodyB="MCDressA_F 4"/>
		<generic-constraint bodyA="MCDressA_F 6" bodyB="MCDressA_F 5"/>
		
		<generic-constraint bodyA="MCDressA_G 1" bodyB="MCDressA_G 0"/>
		<generic-constraint bodyA="MCDressA_G 2" bodyB="MCDressA_G 1"/>
		<generic-constraint bodyA="MCDressA_G 3" bodyB="MCDressA_G 2"/>
		<generic-constraint bodyA="MCDressA_G 4" bodyB="MCDressA_G 3"/>
		<generic-constraint bodyA="MCDressA_G 5" bodyB="MCDressA_G 4"/>
		<generic-constraint bodyA="MCDressA_G 6" bodyB="MCDressA_G 5"/>
		
		<generic-constraint bodyA="MCDressA_H 1" bodyB="MCDressA_H 0"/>
		<generic-constraint bodyA="MCDressA_H 2" bodyB="MCDressA_H 1"/>
		<generic-constraint bodyA="MCDressA_H 3" bodyB="MCDressA_H 2"/>
		<generic-constraint bodyA="MCDressA_H 4" bodyB="MCDressA_H 3"/>
		<generic-constraint bodyA="MCDressA_H 5" bodyB="MCDressA_H 4"/>
		<generic-constraint bodyA="MCDressA_H 6" bodyB="MCDressA_H 5"/>
		
		<generic-constraint bodyA="MCDressA_I 1" bodyB="MCDressA_I 0"/>
		<generic-constraint bodyA="MCDressA_I 2" bodyB="MCDressA_I 1"/>
		<generic-constraint bodyA="MCDressA_I 3" bodyB="MCDressA_I 2"/>
		<generic-constraint bodyA="MCDressA_I 4" bodyB="MCDressA_I 3"/>
		<generic-constraint bodyA="MCDressA_I 5" bodyB="MCDressA_I 4"/>
		<generic-constraint bodyA="MCDressA_I 6" bodyB="MCDressA_I 5"/>
		
		<generic-constraint bodyA="MCDressA_J 1" bodyB="MCDressA_J 0"/>
		<generic-constraint bodyA="MCDressA_J 2" bodyB="MCDressA_J 1"/>
		<generic-constraint bodyA="MCDressA_J 3" bodyB="MCDressA_J 2"/>
		<generic-constraint bodyA="MCDressA_J 4" bodyB="MCDressA_J 3"/>
		<generic-constraint bodyA="MCDressA_J 5" bodyB="MCDressA_J 4"/>
		<generic-constraint bodyA="MCDressA_J 6" bodyB="MCDressA_J 5"/>
		
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0"/>
		<linearUpperLimit x="0" y="0" z="0"/>
		<angularLowerLimit x="-0.9" y="-0.9" z="-0.3"/>
		<angularUpperLimit x="0.9" y="0.9" z="0.3"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
		<linearDamping x="50" y="50" z="50"/>
		<angularDamping x="50" y="50" z="50"/>
		<linearEquilibrium x="0" y="0" z="0"/>
		<angularEquilibrium x="0" y="0" z="0"/>
	</generic-constraint-default>

  
    <generic-constraint bodyA="MCPotion 1" bodyB="MCPotion 0"/>
	
		
	<generic-constraint-default>
		<frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
		</frameInLerp>
		<linearLowerLimit x="-1" y="-1" z="-1"/>
		<linearUpperLimit x="1" y="1" z="1"/>
		<angularLowerLimit x="-2" y="-2" z="-2"/>
		<angularUpperLimit x="2" y="2" z="2"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
    </generic-constraint-default>
  
  		<generic-constraint bodyA="MCDressA_A 1" bodyB="MCDressA_B 1"/>
 		<generic-constraint bodyA="MCDressA_A 2" bodyB="MCDressA_B 2"/>
		<generic-constraint bodyA="MCDressA_A 3" bodyB="MCDressA_B 3"/>
		<generic-constraint bodyA="MCDressA_A 4" bodyB="MCDressA_B 4"/>
		<generic-constraint bodyA="MCDressA_A 5" bodyB="MCDressA_B 5"/>
		<generic-constraint bodyA="MCDressA_A 6" bodyB="MCDressA_B 6"/>
		<generic-constraint bodyA="MCDressA_A 7" bodyB="MCDressA_B 7"/>
		
  		<generic-constraint bodyA="MCDressA_B 1" bodyB="MCDressA_C 1"/>
 		<generic-constraint bodyA="MCDressA_B 2" bodyB="MCDressA_C 2"/>
		<generic-constraint bodyA="MCDressA_B 3" bodyB="MCDressA_C 3"/>
		<generic-constraint bodyA="MCDressA_B 4" bodyB="MCDressA_C 4"/>
		<generic-constraint bodyA="MCDressA_B 5" bodyB="MCDressA_C 5"/>
		<generic-constraint bodyA="MCDressA_B 6" bodyB="MCDressA_C 6"/>
		<generic-constraint bodyA="MCDressA_B 7" bodyB="MCDressA_C 7"/>
  
  		<generic-constraint bodyA="MCDressA_C 1" bodyB="MCDressA_D 1"/>
 		<generic-constraint bodyA="MCDressA_C 2" bodyB="MCDressA_D 2"/>
		<generic-constraint bodyA="MCDressA_C 3" bodyB="MCDressA_D 3"/>
		<generic-constraint bodyA="MCDressA_C 4" bodyB="MCDressA_D 4"/>
		<generic-constraint bodyA="MCDressA_C 5" bodyB="MCDressA_D 5"/>
		<generic-constraint bodyA="MCDressA_C 6" bodyB="MCDressA_D 6"/>
		<generic-constraint bodyA="MCDressA_C 7" bodyB="MCDressA_D 7"/>
		
		<generic-constraint bodyA="MCDressA_D 1" bodyB="MCDressA_E 1"/>
 		<generic-constraint bodyA="MCDressA_D 2" bodyB="MCDressA_E 2"/>
		<generic-constraint bodyA="MCDressA_D 3" bodyB="MCDressA_E 3"/>
		<generic-constraint bodyA="MCDressA_D 4" bodyB="MCDressA_E 4"/>
		<generic-constraint bodyA="MCDressA_D 5" bodyB="MCDressA_E 5"/>
		<generic-constraint bodyA="MCDressA_D 6" bodyB="MCDressA_E 6"/>
		<generic-constraint bodyA="MCDressA_D 7" bodyB="MCDressA_E 7"/>
		
		
	<generic-constraint-default>
		<frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
		</frameInLerp>
		<linearLowerLimit x="-0.5" y="-0.5" z="-0.5"/>
		<linearUpperLimit x="0.5" y="0.5" z="0.5"/>
		<angularLowerLimit x="-0.5" y="-0.5" z="-0.5"/>
		<angularUpperLimit x="0.5" y="0.5" z="0.5"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
    </generic-constraint-default>		
		

  		<generic-constraint bodyA="MCDressA_F 1" bodyB="MCDressA_G 1"/>
 		<generic-constraint bodyA="MCDressA_F 2" bodyB="MCDressA_G 2"/>
		<generic-constraint bodyA="MCDressA_F 3" bodyB="MCDressA_G 3"/>
		
  		<generic-constraint bodyA="MCDressA_G 1" bodyB="MCDressA_H 1"/>
 		<generic-constraint bodyA="MCDressA_G 2" bodyB="MCDressA_H 2"/>
		<generic-constraint bodyA="MCDressA_G 3" bodyB="MCDressA_H 3"/>
  
  		<generic-constraint bodyA="MCDressA_H 1" bodyB="MCDressA_I 1"/>
 		<generic-constraint bodyA="MCDressA_H 2" bodyB="MCDressA_I 2"/>
		<generic-constraint bodyA="MCDressA_H 3" bodyB="MCDressA_I 3"/>
		
		<generic-constraint bodyA="MCDressA_I 1" bodyB="MCDressA_J 1"/>
 		<generic-constraint bodyA="MCDressA_I 2" bodyB="MCDressA_J 2"/>
		<generic-constraint bodyA="MCDressA_I 3" bodyB="MCDressA_J 3"/>
		
	<generic-constraint-default>
		<frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
		</frameInLerp>
		<linearLowerLimit x="-1" y="-1" z="-1"/>
		<linearUpperLimit x="1" y="1" z="1"/>
		<angularLowerLimit x="-2" y="-2" z="-2"/>
		<angularUpperLimit x="2" y="2" z="2"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
    </generic-constraint-default>		
	

		<generic-constraint bodyA="MCDressA_F 4" bodyB="MCDressA_G 4"/>
		<generic-constraint bodyA="MCDressA_F 5" bodyB="MCDressA_G 5"/>
		<generic-constraint bodyA="MCDressA_F 6" bodyB="MCDressA_G 6"/>
		
		<generic-constraint bodyA="MCDressA_G 4" bodyB="MCDressA_H 4"/>
		<generic-constraint bodyA="MCDressA_G 5" bodyB="MCDressA_H 5"/>
		<generic-constraint bodyA="MCDressA_G 6" bodyB="MCDressA_H 6"/>

		<generic-constraint bodyA="MCDressA_H 4" bodyB="MCDressA_I 4"/>
		<generic-constraint bodyA="MCDressA_H 5" bodyB="MCDressA_I 5"/>
		<generic-constraint bodyA="MCDressA_H 6" bodyB="MCDressA_I 6"/>

		<generic-constraint bodyA="MCDressA_I 4" bodyB="MCDressA_J 4"/>
		<generic-constraint bodyA="MCDressA_I 5" bodyB="MCDressA_J 5"/>
		<generic-constraint bodyA="MCDressA_I 6" bodyB="MCDressA_J 6"/>

	<per-triangle-shape name="VirtualBody">
		<margin>0.3</margin>
		<priority>100</priority>
		<prenetration>1</prenetration>
		<shared>private</shared>
		<tag>body</tag>
		<can-collide-with-tag>dress</can-collide-with-tag>
		<can-collide-with-tag>potion</can-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
		<weight-threshold bone="NPC Belly">0.3</weight-threshold>
		<weight-threshold bone="NPC L Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.3</weight-threshold>
	</per-triangle-shape>
	
	<per-vertex-shape name="1_dress">
		<margin>0.5</margin>
		<priority>1</priority>
		<!-- <prenetration>0</prenetration> -->
		<shared>private</shared>
		<tag>dress</tag>
		<can-collide-with-tag>body</can-collide-with-tag>
		<can-collide-with-tag>ground</can-collide-with-tag>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="R Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast01">1</weight-threshold>
		<weight-threshold bone="R Breast02">1</weight-threshold>
		<weight-threshold bone="L Breast02">1</weight-threshold>
		<weight-threshold bone="R Breast03">1</weight-threshold>
		<weight-threshold bone="L Breast03">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>

	    <weight-threshold bone="MCDressA_A 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_A 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_A 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_A 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_A 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_A 6">0.3</weight-threshold>
		<weight-threshold bone="MCDressA_A 7">0.3</weight-threshold>		

	    <weight-threshold bone="MCDressA_B 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_B 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_B 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_B 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_B 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_B 6">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_B 7">0.3</weight-threshold>

	    <weight-threshold bone="MCDressA_C 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_C 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_C 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_C 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_C 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_C 6">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_C 7">0.3</weight-threshold>

	    <weight-threshold bone="MCDressA_D 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_D 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_D 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_D 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_D 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_D 6">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_D 7">0.3</weight-threshold>
		
		<weight-threshold bone="MCDressA_E 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_E 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_E 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_E 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_E 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_E 6">0.3</weight-threshold>
		<weight-threshold bone="MCDressA_E 7">0.3</weight-threshold>		
		
		
	    <weight-threshold bone="MCDressA_F 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_F 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_F 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_F 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_F 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_F 6">0.3</weight-threshold>	

	    <weight-threshold bone="MCDressA_G 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_G 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_G 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_G 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_G 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_G 6">0.3</weight-threshold>	

	    <weight-threshold bone="MCDressA_H 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_H 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_H 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_H 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_H 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_H 6">0.3</weight-threshold>	

	    <weight-threshold bone="MCDressA_I 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_I 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_I 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_I 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_I 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_I 6">0.3</weight-threshold>	
		
		<weight-threshold bone="MCDressA_J 1">0.3</weight-threshold>		
	    <weight-threshold bone="MCDressA_J 2">0.3</weight-threshold>	
	    <weight-threshold bone="MCDressA_J 3">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_J 4">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_J 5">0.3</weight-threshold>	
		<weight-threshold bone="MCDressA_J 6">0.3</weight-threshold>
	</per-vertex-shape>
		
	<per-vertex-shape name="4_belt_potion">
		<margin>0.1</margin>
		<priority>1</priority>
		<!-- <prenetration>0</prenetration> -->
		<shared>private</shared>
		<tag>potion</tag>
		<can-collide-with-tag>body</can-collide-with-tag>
		<can-collide-with-tag>ground</can-collide-with-tag>

	    <weight-threshold bone="MCPotion 1">0.3</weight-threshold>		
	</per-vertex-shape>
		
</system>
