<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Reincarnation Shadow</Title>
 <ModVersion>1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>preview\icon.png</IconFile>
  <PreviewFile>preview\preview.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 2">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 3">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 4">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Preset 5">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 6">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="7" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 7">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 8">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 9">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 10">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="B1">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="8" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="B2">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="B3">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="11" />
    <PresetOption Category="Panty" Option="10" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="B4">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="B5">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="13" />
    <PresetOption Category="Panty" Option="12" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="B6">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="14" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="B7">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="8" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="B8">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="11" />
    <PresetOption Category="Panty" Option="10" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="B9">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="B10">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="13" />
    <PresetOption Category="Panty" Option="12" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shoulder_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoulder_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_straps2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_straps2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shoulder_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoulder_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_straps2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_straps2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\trans.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\net.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\trans.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\net.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Bkack_Def</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D_trans.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D_net.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D_net.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\bra_gem.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\bra_gem.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_bra_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_bra_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\Black_D.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\net.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\net.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Black_D.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Black_D.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Black_D_trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Black_D_net.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Black_D_trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf_net</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000169.0-[commandlistclothes]-ps-t0=1553397f.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\000169.2-[commandlistclothes]-ps-t2=e9f8983d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Black_D_net.dds</PST0Texture>
     <PST1Texture>texture\panty\000169.1-[commandlistclothes]-ps-t1=f2e3a787.dds</PST1Texture>
     <PST2Texture>texture\panty\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\arm_sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\arm_sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\arm_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\arm_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\fingernail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\fingernail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_arm_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_arm_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_arm_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_arm_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_arm_strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_arm_strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_arm_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_arm_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\Malf\M_arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\Malf\M_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\fingernail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\fingernail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000142.0-[commandlistclothes]-ps-t0=7fe5a58c.dds</PST0Texture>
     <PST1Texture>texture\stockings\000142.1-[commandlistclothes]-ps-t1=513998e1.dds</PST1Texture>
     <PST2Texture>texture\stockings\000142.2-[commandlistclothes]-ps-t2=49956159.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shoe_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoe_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\toenail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\toenail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000142.0-[commandlistclothes]-ps-t0=7fe5a58c.dds</PST0Texture>
     <PST1Texture>texture\stockings\000142.1-[commandlistclothes]-ps-t1=513998e1.dds</PST1Texture>
     <PST2Texture>texture\stockings\000142.2-[commandlistclothes]-ps-t2=49956159.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_shoe_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_shoe_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\Malf\M_legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\Malf\M_legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\toenail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\toenail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000142.0-[commandlistclothes]-ps-t0=7fe5a58c.dds</PST0Texture>
     <PST1Texture>texture\stockings\000142.1-[commandlistclothes]-ps-t1=513998e1.dds</PST1Texture>
     <PST2Texture>texture\stockings\000142.2-[commandlistclothes]-ps-t2=49956159.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\Black_D.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shoe_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoe_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000159.0-[commandlistclothes]-ps-t0=ac1fbbaa.dds</PST0Texture>
     <PST1Texture>texture\shoes\000159.1-[commandlistclothes]-ps-t1=bd35b9fa.dds</PST1Texture>
     <PST2Texture>texture\shoes\000159.2-[commandlistclothes]-ps-t2=69e6c887.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\toenail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\toenail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000142.0-[commandlistclothes]-ps-t0=7fe5a58c.dds</PST0Texture>
     <PST1Texture>texture\stockings\000142.1-[commandlistclothes]-ps-t1=513998e1.dds</PST1Texture>
     <PST2Texture>texture\stockings\000142.2-[commandlistclothes]-ps-t2=49956159.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\Black_D.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\Black_S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\leg_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\leg_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_shoe_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_shoe_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\strap\000154.0-[commandlistclothes]-ps-t0=cd819423.dds</PST0Texture>
     <PST1Texture>texture\strap\000154.1-[commandlistclothes]-ps-t1=9eed160e.dds</PST1Texture>
     <PST2Texture>texture\strap\000154.2-[commandlistclothes]-ps-t2=f890efab.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\Malf\M_legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\Malf\M_legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\nag\toenail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\toenail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Mask.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Mask.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\mask\D.dds</PST0Texture>
     <PST1Texture>texture\mask\N.dds</PST1Texture>
     <PST2Texture>texture\mask\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Mask2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Mask2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\mask\D.dds</PST0Texture>
     <PST1Texture>texture\mask\N.dds</PST1Texture>
     <PST2Texture>texture\mask\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shureken.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shureken.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shureken\D.dds</PST0Texture>
     <PST1Texture>texture\shureken\N.dds</PST1Texture>
     <PST2Texture>texture\shureken\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shureken_L.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shureken_L.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shureken\D.dds</PST0Texture>
     <PST1Texture>texture\shureken\N.dds</PST1Texture>
     <PST2Texture>texture\shureken\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\shureken_R.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shureken_R.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shureken\D.dds</PST0Texture>
     <PST1Texture>texture\shureken\N.dds</PST1Texture>
     <PST2Texture>texture\shureken\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap2_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap2_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap2_main_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap2_main_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap2_main_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap2_main_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\straps_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\straps_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\E_straps_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\E_straps_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\strap_metal2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\strap_metal2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\000143.0-[commandlistclothes]-ps-t0=d56851a5.dds</PST0Texture>
     <PST1Texture>texture\bra\000143.1-[commandlistclothes]-ps-t1=d4e28316.dds</PST1Texture>
     <PST2Texture>texture\bra\000143.2-[commandlistclothes]-ps-t2=b0c58ae8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
</ModProjectConfig>