; BaronBunny

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideBaronBunnyPosition]
hash = 52cd5d0f
vb0 = ResourceBaronBunnyPosition

[TextureOverrideBaronBunnyBlend]
hash = 5f0490a8
vb1 = ResourceBaronBunnyBlend
handling = skip
draw = 1826,0 

[TextureOverrideBaronBunnyTexcoord]
hash = 3df9f78d
vb1 = ResourceBaronBunnyTexcoord

[TextureOverrideBaronBunnyVertexLimitRaise]
hash = 94ad48d5

[TextureOverrideBaronBunnyIB]
hash = 2c6689cd
handling = skip
drawindexed = auto

[TextureOverrideBaronBunnyHead]
hash = 2c6689cd
match_first_index = 0
ib = ResourceBaronBunnyHeadIB
ps-t0 = ResourceBaronBunnyHeadDiffuse
ps-t1 = ResourceBaronBunnyHeadLightMap
ps-t2 = ResourceBaronBunnyHeadShadow



; CommandList -----------------------

; Resources -------------------------

[ResourceBaronBunnyPosition]
type = Buffer
stride = 40
filename = BaronBunnyPosition.buf

[ResourceBaronBunnyBlend]
type = Buffer
stride = 32
filename = BaronBunnyBlend.buf

[ResourceBaronBunnyTexcoord]
type = Buffer
stride = 12
filename = BaronBunnyTexcoord.buf

[ResourceBaronBunnyHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BaronBunnyHead.ib

[ResourceBaronBunnyHeadDiffuse]
filename = BaronBunnyHeadDiffuse.dds

[ResourceBaronBunnyHeadLightMap]
filename = BaronBunnyHeadLightMap.dds

[ResourceBaronBunnyHeadShadow]
filename = BaronBunnyHeadShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord