February 9th - Finished logic for first job Fiddled with dialogue and saves Big tweaks on day/night/storm logic === February 10 - Worked on storm system and wetness of ground Small bug fixes Animated and implemented Poppy idle after thigh sex BIG iron out with saves and instances-Still needs replacing-but fixed (I hope) === February 12th - Replaced main saves with instances (Hopefully I got em all). Hopefully fixed love/hate points Bunch of small fixes Animated and implemented Poppy soup tranistion from chair Dialogue work === February 14th - Started on Relax option animation (hangover day) === February 16th - Finished and implemented Poppy falling asleep in arms in chair Started animations to put her to bed while she's asleep ==== February 17th - Finished and implemented animations to put her to bed Small bug fixes Huge miscellaneous adjustments One path now leads to the next day with Poppy === February 18th - Rehaul of day save system Shit-load of testing Storm checks working properly Can pat Poppy's head when holding her in chair (nevermind, it breaks too much shit. But, you can when she's asleep.) Started animations and implementations to check/explore Poppy's body while sleeping option === February 19th - Adjusted transition to Poppy sleeping (still a lil snappy) Animated and implemented check Poppy's head Animated and implemented check Poppy's mouth Started animations for Poppy waking up if shaken too much ===