<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Succubus GS</Title>
 <ModVersion>1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>pre\icon.png</IconFile>
  <PreviewFile>pre\preview.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 2">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 3">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="7" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="W1">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="W2">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="W3">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="7" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Preset 7">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Preset 8">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Preset 9">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="7" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\neck.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\neck.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\neck_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\neck_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\neck.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\neck.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\neck_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\neck_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\neck.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\neck.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\red.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\neck_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\neck_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>White_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\red.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\red.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_7</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>White_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\red.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\red.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_panty_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_panty_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\piercing.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\piercing.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\piercing.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\piercing.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bracelet_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bracelet_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\D.dds</PST0Texture>
     <PST1Texture>texture\sleeve\N.dds</PST1Texture>
     <PST2Texture>texture\sleeve\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bracelet_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bracelet_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\White.dds</PST0Texture>
     <PST1Texture>texture\sleeve\N.dds</PST1Texture>
     <PST2Texture>texture\sleeve\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\red.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bracelet_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bracelet_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\red.dds</PST0Texture>
     <PST1Texture>texture\sleeve\N.dds</PST1Texture>
     <PST2Texture>texture\sleeve\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_foot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_foot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_foot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_foot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\White.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\red.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_foot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_foot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\red.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\red.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\red.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_helen_DC.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\main\sss.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\horn1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\horn1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\horn1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\horn1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\horn1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\horn1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\red.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\wings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\wings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\wings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\wings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\white.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\wings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\wings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\red.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>